Books, Games, Wrestling Vol. 3 – The One About Hollow Knight Silksong.

Hey, it’s my website, I’m changing the order this week with Silksong as the main event.

Books – Green Bone Saga Gold Edition by Fonda Lee

I’m still reading through those two Anthony Ryan books from last week. I won’t like, I’ve only had Silksong on the brain since it released.

Not only that, but I will say, I splurged a bit and bought these fancy hardcover editions of Fonda Lee’s Green Bone Saga that just came out. Jade City was a book I’ve owned since it came out, but kept putting it off to my to-be-read pile until, I recall, 2021, when the final book in the series, Jade Legacy, came out. Urban Fantasy is not usually the flavor of fantasy I’m into, but this is one of those series, like A Chorus of Dragons, The Murderbot Diaries, or The First Law, that instantly clicked, and I knew instinctively, “Oh, this is going to be one of my favorite series ever after this.”

It’s a family crime drama with magical Jade that gives you superhuman abilities that result in some of my favorite fight scenes in fiction. The characters are beyond flawed, to put it more bluntly, they’re fucked up, and you’ll love them even when you hate them or the decision they make.

Wrestling – Third Stretch is the Charm for Kenny Omega

All the complaints about the closing angle for Kenny Omega this week on AEW Dynamite, I read, were fairly on point about not having good payoffs. The Elite sent him home last year, with Jack Perry bragging about it. Kenny returns and doesn’t immediately retaliate against the Elite. Jack Perry is also nowhere to be found. Okada and Don Callis attack him again before their match at All In brutally, with blood coming out of his mouth, Kenny ends up losing and taking about a month and a half off. Last week, it was hype city for a Hangman and Kenny reunion. Now, the Don Callis family, namely Kyle Fletcher, beat the shit out of him, and he’s stretchered off with Hangman distraught. I am unsure of where this is leading for Kenny Omega, and yet, I must admit, I still remain invested in this one, probably because Hangman was involved, to be honest. Will it have a proper payoff? I’m not sure, but if All Out ends up being AEW World Champion Hangman Adam Page vs TNT Champion Kyle Fletcher, it’d be a funny little parallel to last year’s AEW World Champion Bryan Danielson vs. TNT Champion Jack Perry. I think, if they had set this up maybe a week or two before the reaction, it might have been better because more time for Hangman and Kenny to really be seen together, maybe more than one match with some talking segments, whether backstage or in the ring, would really have had people on the hook. If Kenny comes back and does not interact with Hangman upon his return, I’ll likely be more critical of this whole scenario. We will see.

Games – Hollow Knight Silksong

It’s finally arrived, Hollow Knight Silksong is real, it’s finished, it’s released, it’s everything I wanted from a sequel to Hollow Knight, and it’s difficult as hell. I thought, hey, I’ve played a fuck ton of Hollow Knight, how hard could the sequel be? The beginning of the game does not ease you in but throws you into the deep end. I really don’t want to go on and on about the difficulty, because that is what so many people are talking about. Act I is difficult because you start with basically nothing, but you get new upgrades and new abilities and learn the patterns of the enemies as well as your own combat. It’s kind of like learning a fighting game in that way. Bosses doing double damage, something only late-stage Hollow Knight bosses did in the first one, was rough, as well as those rooms that were basically a gauntlet of dudes. In fact, I find those gauntlet rooms far tougher than the bosses. I don’t know what it is, maybe it’s my horrible eyesight, but I’ve always had trouble seeing the whole screen. It’s why I have such trouble with that piano mini-game in Final Fantasy 7: Rebirth. Wait, no, it’s probably not an issue of seeing the whole screen but having to be closer to the screen because my vision is not great. The platforming, though, specifically the red flowers in Hunter’s March, that’s the kind of thing in Hollow Knight that I loved. Sure, you might mess up and die, but once you find the rhythm, especially with Hornet’s diagonal down attack, it’s really fun. I’ll tell you now, you’d better learn to do it because you’re going to be doing it a lot and in far more treacherous areas than Hunter’s March.

“This is probably my game of the year,” he says about Silksong, like he said about Deltarune Chapters 3+4, Donkey Kong Bananza, Clair Obscur: Expedition 33, Elder Scrolls IV: Oblivion Remastered, Fatal Fury: City of the Wolves. The First Berserker: Khazan, Monster Hunter Wilds. I probably would have said it about Shinobi: Art of Vengeance too, if I hadn’t already known SIlksong was coming out. However, I will say, more than any other game I’ve just mentioned, except for maybe Donkey Kong Bananza, Silksong has caused me to lose time in the joy of playing it. I’ll sit down and be like, I’ll just play for an hour, and suddenly the sun has gone down, and my stomach is rumbling for some reason. People hate this, but like Dark Souls, both Hollow Knights have this atmosphere of melancholy and a society decaying that draws you in, but the bugs are all so joyful, cute, and bring a smile to your face plus, and I love the stories of FromSoftware games don’t get me wrong, the stories of both games are much more straightforward with all this lore underneath you can choose to what level you want to engage in. Silksong‘s plot is basically Hornet gets kidnapped, taken to this far-off land called Pharloom, and has to find out who and why by ascending to the Citadel above. It’s much more complicated than that, but that’s basically all you need to know to start the game. The NPCs in this game, I love them, all these little bug friends of mine, especially Sherma, whom I just want to make all their dreams come true. His little song for the gate I will never forget.

Metroidvanias (No, I will not nor will I ever call them Search Action games) have to be one of the best genres of video games, top 5 easily. The satisfaction of finding a secret, beating a boss, getting a new upgrade, discovering new areas you didn’t know about before, and going back to areas with secrets you couldn’t get before is one of the most satisfying things in video games. Games are all about the illusion of achievement, and Metroidvanias nail that to a T. I know that now that I said Hollow Knight: Silksong is my game of the year, I just know Supergiant Games is going to announce Hades 2 is coming out of Early Access and into version 1.0 before the year ends. Still, I think, as of right now, Hollow Knight Silksong might be one of my favorite games I’ve ever played. No doubt, I will still be playing it and talking about it next week.

If you want to see my current Games of the Year + games of 2025 I want to play, you can check out my full Backlogged list here. My Top 10 is as follows

  1. Hollow Knight: Silksong
  2. Donkey Kong Bananza
  3. Deltarune: Chapter 3+4
  4. Clair Obscur: Expedition 33
  5. Shinobi: Art of Vengeance
  6. Doom: The Dark Ages
  7. The Elder Scrolls IV: Oblivion Remastered
  8. The First Berserker: Khazan
  9. Tony Hawk’s Pro Skater 3+4
  10. Like a Dragon: Pirate Yakuza in Hawaii

Books, Games, Wrestling Vol. 2 – The Ryan, The Joe, and the Bandido

Before we jump straight into it, I will say while this will focus on my main hobbies, Books, Games, and Wrestling, I do have other interests that I will comment on from time to time, like TTRPGs, Music, NBA, and Anime in much shorter comments at the end, but very briefly.

Books – An Anthony Ryan double-whammy, The Feeding and Born of an Iron Storm

I’m delving into two Anthony Ryan books recently that could not be more different. I’m still early in The Feeding, and I purposely didn’t read the description, so I have no idea what the Feeding actually is, but from what I surmise, this is a post-Zombie-like apocalypse set behind what may be the last human settlement fortified by walls that keep out the feeders. The remains of humankind seem desperately low on resources, but are trying to survive. They send out people to trade with other remaining settlements to trade for supplies, which hasn’t been going well. I can feel the desperation of everyone living in the settlement and the rising tension of hearing the people who go outside the walls not coming back with supplies. The horror of the feeders has not quite hit yet, but the way the setup for the plot is going, it looks like the main character, Layla, will be going out into the remains of the world soon. I’m looking forward to it.

Now, Born of an Iron Storm, I’m much further in. Ryan is so good at jumping straight back into where he leaves off in the previous book, and this follow-up to A Tide of Black Steel jumps right into it. I won’t spoil what happens, but my favorite, I don’t know what you would call it, a trope, concept, recurring story idea? Anyway, I love it in a fantasy book with multiple Point of View characters is when the branches of the story start all separate but then as the series goes on the branches begin to converge like for example a side character of one POV character in the first book has something happen to them only to end up in POV chapters of another character in second book. This is starting to emerge in Born of an Iron Storm and I’m loving it.

My review for Automatic Noodle by Annalee Newitz is out now, so be sure to check it out. Automatic Noodle Review – Robots, Rights, and Restaurant

Games – Shinobi: Art of Vengeance, plus others.

I have never played a Shinobi game ever, but I saw the art style for this game and saw someone describe the combat as made for people who love fighting games, and I had to have it. Shinobi: Art of Vengeance is so much fun. The combat is simple but has the capacity for a ton of combos that only expand as you play through the story, unlock new abilities, and buy new attacks. The platforming is not as complex as the game it’s going to be compared to the most, Ninja Gaiden: Ragebound, but still robust enough for in between bouts of combat. To 100% it you’ll definitely have to revisit stages as you gain abilities, but the different fights and stages you reach with those new abilities feel worth revisiting earlier stages. The bosses are so much fun, challenging the first time and fun to just destroy when you figure out their patterns the second time, especially as you learn to juggle and chain combos. I’m a sucker for skins, so having multiple colors for Joe Musashi rules, but in my opinion, every game that has skins should count how many they have and add four or five more. Once more, I have to say the art, the backgrounds, the details of the characters, and the music are outstanding. This is a great game to play right before Silksong comes out. I want to take my time with it, but I also want to beat it before Hollow Knight: Silksong comes out, since I know that will completely take over my brain.

There are some other games I’ve been playing alongside Shinobi. I tried the Lost Soul Aside demo and did not care for it. It looks pretty, but the gameplay feels floaty, and the combat is not for me. I’m nearing the end of Clair Obscur: Expedition 33, and I find this game difficult to talk about. I like it a lot, especially the combat, but I find the characters and story kind of flat and sometimes frustrating. It’s wild to say I both feel like this is one of the best games of the year and also largely overrated. It has a lot of flaws, I feel like they aren’t acknowledged, but also the game rules. It’s a bit of a conundrum for me. Thanks to getting a new PC, I’m finally playing DOOM: The Dark Ages. Between the gameplay involving the shield, the weapons, and the melee, like the flair, the game is so much fun, but who told id Software that we wanted more story from DOOM? I’m enjoying it, but it’s a bit much, and the story is not why anyone plays DOOM. Lastly, so many games deemed as cozy usually are not in fact cozy at all, especially ones that simulate labor. Tiny Bookshop, however, is actually cozy. You drive a bookmobile to a location, you suggest books to customers, you buy more books to sell, you decorate your bookmobile. I play it a lot before bed and it is fact, quite cozy.

Wrestling – Bandido vs. Hechicero is must see.

Ring of Honor’s Death Before Dishonor was last Friday, unfortunately, during my D&D game, so I did not get to see most of it live, but our session did end just in time to see the first half of Bandido vs. Hechicero for the Ring of Honor Men’s World Heavyweight Title. I knew it was going to be great, but I was sure that before the show, they had wrestled one-on-one before this, which was incorrect. Coming into it, I had no doubt of the outcome, but Hechicero did a great job of countering Bandido’s offense in the early parts of the match that sold the idea of him and his manager, Don Callis, having the champion scouted out.

Despite Hechicero’s size, Bandido was able to show impressive feats of strength against his opponent and, combined with his agility, displayed technical prowess to counter the submissions and holds Hechicero was more of an expert in. Likewise, despite his larger size and focus on technical wrestling, Hechicero was not intimidated by Bandido’s high-flying maneuvers. There is a sequence where the challenger ducks and weaves out of Bandido’s handspring backflip, only to be caught in a hurricanrana that he immediately flips out from and onto his feet. Spots like this resulted in Bandido not only needing to escalate his offense, but also the amount of risks he needed to take to retain his title. The crowd didn’t like it when Bandido returned the favor, beginning to pull on Hechicero’s mask, but I do believe in babyfaces who sometimes reach a limit of what they’ll take from their heel opponents. The suplex on the barricade was genuinely brutal (positive), and a lot of Bandido’s offense that led to the ending was like fuck-yous in wrestling move form. In the end, this is definitely one of my matches of the year, and I believe I loved it more than the match with Konosuke Takeshita, which was also amazing and worth seeking out.

Due to a problem with the stream on Ring of Honor’s website, Tony decided to put the show up for free on YouTube so you can check out the match for yourself, which I have time-stamped here.

AEW Dynamite was great, AEW Collision was good, yeah yeah yeah. What I want to end this with is this week on AEW Dynamite, I was hooting and hollering for one reason and one reason only, The AEW Men’s World Heavyweight Champion Hangman Adam Page reunited with his former tag team partner and faction member of the Elite, another former world champion, the Best Bout Machine himself, Kenny Omega. That’s all I thought about all episode UNTIL they announced they’d be reuniting not just in a segment but in a match that airs TODAY on AEW Dynamite. Insert more hooting and hollering.

Music I’m currently listening to: The Beaches’ new album No Hard Feelings, just came out and I’m really digging it, especially the single Last Girls at the Party and Did I Say Too Much

Anime I’m watching: I must confess that I love romance anime, and Season 2 of My Dress-Up Darling is escalating the rising romantic tension between Marin and Gojo so sweetly and nicely. I really want to watch The Fragrant Flower Blooms With Dignity, but goddamn, a Netflix subscription is so expensive now. I don’t regret canceling it a year ago, but letting the money go when I had an active subscription was easier than joining now at the current price point. It just doesn’t seem worth it.

Books, Games, Wrestling Vol. 1 – Noodles, Knights, and NJPW

I’m not going to give a long explanation yet to what this is or why I’m writing, because before I know it, I’ll have a thousand words, and that’ll be this entire post before I get to the point of the thing. To sum it up, I want to write about what I like in a shorter format than my book reviews on Geeklyinc.com or on No Page Unturned. I love books, I love video games, and I love wrestling, hence Book, Games, Wrestling. I hear the Aesop Rock song Food, Clothes, Medicine when I say it, but here we go before I get off track again.

Book – Automatic Noodle by Annalee Newitz

My review will be up soon enough, but I have to say, my reading habits this summer have been such a mess. My To-Be-Read pile has grown too tall this summer, yet my reading habits have been subpar. Fall and Winter are such better reading seasons for me as someone who doesn’t do well in the heat.

Automatic Noodle, though, has been a book I’ve been thinking about since I first heard about it. The premise is essentially set in an unidentified future, where robots want to, for once, serve good food to their patrons and are given an opportunity, out of sheer luck, to open their own noodle shop. It’s labelled as cozy, but there is definitely a cloud of desperation hanging over most of the plot, both from the bots, the humans, and the overall world that is in the vibe of a dystopian future run by megacorporations that we seem to be getting a lot of, gee, wonder why? The feeling of dread and oppression is not what I would call cozy, but I’d still recommend it regardless.

I mean, just because it’s marketed as cozy but doesn’t mean it’s not an interesting read. The oppression of sentient robots is a subject I’m sure will be explored more as technology advances and more rights get taken away in the United States and beyond. I will admit I’m holding back for my review, pretty sure, but I really enjoy how Newitz makes each of the bots distinct.

Game – Hollow Knight – Team Cherry

Silksong is real and will be out as of this post in a little over a week. I’ve done everything but the Godmaster DLC on the Switch edition of Hollow Knight because by the time it was out, I was already finished with Hollow Knight, at over 100%. Plus, in 2018, on the Nintendo Switch, I remember being kind of insane, as well as my life at the time being kind of insane. When I bought a Steam Deck last August, Hollow Knight was one of the first games I bought during the next Steam sale because, quite honestly, though it had been six years since I played it, I still felt it was one of the greatest games of all time or at least one of my greatest games of all time.

Now that Silksong is coming out, I felt it was time to play it on PC/Steam Deck. It was like riding a bike again to be honest, and I was aiming to get that achievement of beating the game at 100% under 20 hours. I got very close at about 20 hours and 23 minutes, so annoyingly close. I do not remember there being achievements on the Switch edition; it probably had in-game quests as the equivalent, but it’s not quite the same. Take or leave achievements, I do often find them fun, even if Steam achievements feel lesser than other platforms. I’ve left just enough time between Hollow Knight playthroughs that the challenge remains thrilling, yet not so much that the backtracking feels tedious, while retaining enough memory to avoid repetition. I’ve already beaten it, and once I did, I thought to myself, “Oh shit, it’s still not September 4th.” I started a new file, intending to hopefully get that achievement this time, and also to leave Zote to die, the ungrateful little shit that he is.

Wrestling – AEW x NJPW Forbidden Door 2025

The build to Forbidden Door was messy, it’s always messy, and to be quite honest, even with the mess I still do find it fun. However, a lot of MJF’s creative ideas I do not find fun, and it felt like, with the stipulations he had forced Hangman to agree to under the pretense that he was going to light Mark Briscoe on fire, that I’m being forced to watch Triple H from the early and mid 2000s reborn. In 2023, I was annoyed with MJF, but in 2025, I’m just tired of it. His promos to all his opponents feel the same; his nicknames for his opponents are all terrible, not in a fun way, but in a way that makes me want to look at my Steam Deck and continue playing Hollow Knight. It just feels all the same. But Josh, you might ask, isn’t that just what heels do? Well, I’m not sick of what Kyle Fletcher and the Don Callis family are doing, nor since All In am I sick of what Jon Moxley and the Death Riders are doing. Ricochet with the Gates of Agony is quite interesting, and Christian Cage, who often has the same edgelord shtick as MJF, quite frankly does it better because he’ll do enough to at least give me the illusion of changing it up. Except for Christian, the difference between a lot of those heels and MJF is that they actually wrestle quite frequently. Maybe if MJF took up so much TV time wrestling as well as promos and segments I might feel different but as of right now, I’m quite tired of MJF.

This isn’t about MJF, though; it’s about Forbidden Door, and despite Max’s terribly convoluted idea for a finish, yes, I am one hundred percent sure it was his idea because it reminded me of the era of WWE I know he loves. Hangman’s world title defense against him, I thought, was excellent before that. It’s how I felt about the pay-per-view overall, quite good overall. Hiromu Takahashi looked great against Kyle Fletcher. Toni Storm defeated Athena in what I thought was a very good match, but I thought they might be holding back for a future rematch. I took a break during the beginning of the tag title match and came back just in time to see some mysterious masked men drive the Hurt Syndicate back to the airport before Bandido could even get the pin on whichever member of FTR was pinned (I think Dax? Don’t correct me, I do not care.). Bozilla, Persephone, and Alex Windsor all showed out for the four-way against Mercedes Mone for the TBS Title, impressing me with ideas I don’t think I’ve seen in four-ways before, and it felt like Mercedes made sure to make them all look good in defeat. Swerve versus Okada might have bee my match of the night. Say what you want about Okada’s efforts I felt he really put his all or at the very least 90% into his defense of the Unified Title against Swerve. The main event lights-out cage match, was both fun and intense, and if this is the last we see from Ospreay and Swerve in a while, it was a great showing by both of them.

Was it my favorite Forbidden Door? No. Was it the best Forbidden Door? I don’t think so either but I felt happy watching it, and when it was over, I was more curious about what was going to happen next rather than worried about the direction AEW was going.

The Possibilities of a New Persona Fighting Game

If the rumors are true and they are doing another Persona fighting game, like Persona 5 Arena or whatever they’re going to call it, just the Persona users alone from the various P5 games make up a good roster.

You got from Persona 5/Royal:
Ren – Joker
Morgana – Mona
Ryuji – Skull
Ann – Panther
Akechi – Crow
Yusuke – Fox
Makoto – Queen
Futaba – Navi
Haru – Noir
Kasumi – Violet
Dr. Maruki

From Persona 5 Strikers:
Sophia – Sophie
Zenkichi – Wolf

From the new mobile game Persona 5 Phantom X:
Protagonist – Wonder
Luffy the Owl – Cattle
Motoha – Closer

And there appear to be some other Persona users in the game who are not part of the main cast that could be good playable roster members. The game hasn’t come out yet, so it’s difficult to say.

Then Persona 5 Tactica appears to have a new playable character named Erina, though I don’t know if they’re a Persona user yet.

Plus, since Persona 4 Arena had attendants as playable characters, I imagine they’ll do two for this one—Caroline & Justine as a duo character and then Lavenza.

Since Persona 4 Arena had original characters, too, I imagine a P5A game would do the same. So likely a new original Phantom Thief and a new original Palace user who is also a Persona user, like Dr. Maruki (who would give him a reason to be involved, maybe).

So that’s 21 roster members right off the bat, throw in characters that appeared in P4A, and that’s a stacked roster.

I can easily imagine them using Mementos as a sort of tower of fights you go through, as that had many layers, and each one is never the same when you go to it, perfect for randomizing the battle in an Arcade More or some such.

If there is a new Phantom Thief, I would prefer it instead of it being a random unknown person; they make Shiho a phantom thief. The game can take place after enough time that Shiho has recovered and is in her new school, and she can have the emotional growth to want to stand up for what she believes in a way that will awaken a Persona within her.

Honestly, the setup is straightforward, with lots of characters to choose from, and the concept of palaces could continue the story. P5 is stylish and has plenty of characters and hooks you can pull to make a great fighting game and continue the Phantom Thieves’ story.

The hardest part will be the gameplay. People will expect whoever is developing it, I assume ArcSystemWorks, to improve upon Arena’s gameplay without straying too far from it. Maybe they should, though; P5 is a very different beast than P4. Perhaps gameplay built from the ground up is a better idea. Possibly being a tag fighter would be better, considering the importance of the baton pass in Persona 5’s battles.

Whatever direction they take, I hope the rumor is true. I love Persona 3 and 4, but 5 was my first, and from my perspective, it’s always someone’s first Persona they’re attached to the most. On top of that, I love fighting games, and even though last year they released Persona 4 Arena Ultimax with a rollback netcode, not many people were playing it, and those who were far outranked me in experience in the game. Therefore I’d love to get a new Persona fighting game to start fresh with.

My First Dragonborn character in D&D 5E – Harailt Bloodcloak

Before I ever played Dungeons and Dragons I was listening to Dungeons and Dragons podcasts such as Nerd Poker, Critical Hit, and Drunks and Dragons. I didn’t start playing D&D until October 2015. It was literally the same day as my first day of therapy, something I needed but had been avoiding, that I got a text message from a friend asking “Would you be interested in playing D&D? I’m getting a group together.” It may be a bit of revisionist history on my part but I’m pretty positive I send back a resounding hell yes.

We started with the 5th Edtion Starter Set – The Lost Mine of Phandelver and the pre-made characters that came with it. I was a dwarven cleric but after our first session, I was immediately hooked. I did a deep dive online about D&D 5E and next paycheck I headed to my favorite comic shop to buy my own dice in green, my favorite color, and a copy of the 5th Edition Player’s Handbook so I could make my own character, a dwarven ranger by the name of Bhruic Forgeworthy.

Then one of my players loosed an arrow at a green dragon and ended up getting the party wiped out. So, we started a new campaign, The Hoard of the Dragon Queen and so I wanted to make a new character. I had heard of Dragonborn from the Drunks and Dragons podcast with Thom the Dragonborn and to be quite honest, thought they looked cool. So they’re like humanoid Dragon people? That’s awesome! Plus I wanted to hit things so a chose barbarian. Harailt Bloodcloak was born, a silver Dragonborn Berzerker barbarian who was raised by copper Dragonborn. While they were simple farmers, Harailt began training with the greataxe until he joined a mercenary company that was slaughtered, leaving the cloak he was wearing bloody, hence the name.

Afterward, he joined the party as we headed to a burning town being besieged by Kobolds. I remember kobolds carrying something out but not noticing us. Harailt hated kobolds so naturally, I did something stupid.

“I shout out to those kobolds,” to the groan of everyone else.

“What do you say?” My DM asks. I had no idea so I said the first thing I could think of.

“Fuck off,” I shout.

“Roll for initiative.”

Harailt was brash and a loudmouth. That is as far as roleplaying him as I was good at. My greataxe was called Retort. The +1 fiery greataxe I eventually found I called Sunder. We defeated a white dragon deep within a castle of the Dragon Cultists. Then we transitioned to The Rise of Tiamat. I don’t remember it very well except for the ending. Tiamat was rising, three heads had emerged, and almost every party member was down. Harailt was the last one standing, and then he wasn’t. However, I forgot about an essential part of my level 16 barbarian, Relentless Rage

Starting at 11th level, if you are raging and you drop to 0 hit points and don’t die, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead. Each time you attempt this saving throw after the first, before completing a short rest or longrest, the DC increases by 5.

I managed it twice, passing both the DC 10 and DC 15 before Harailt was able to chop off the three emerged heads of Tiamat. I believe I still have the date saved in Google Calendar. Yes, March 16 – Harailt Bloodcloak chopped off Tiamat’s heads before she could rise.

In Hoard of the Dragon Queen, Harailt traveled with the bard Luken Songsteel, a paladin, and a rogue. In the Rise of Tiamat, he traveled with Gamdanf, the wizard who only said “I am Gamdanf,” a ranger named Frevor who at one point summoned twelve badgers to kill kobolds. Honestly, those campaigns were a bit of a blur now. I could play in those campaigns again and only have a vague recollection of what happened. There was a vampire we failed to kill. Luken Songsteel said he’d fire his rapier off his crossbow by mistake but he rolled for it and sure enough, he shot his rapier with his crossbow.

I’d probably play Harailt Bloodcloak completely different now, but I still think fondly of him looking back.

Here is his level 7 character sheet which I still have.

Harailt Bloodcloak – Barbarian

Changing The Dark Tower – The Dark Tower Movie.

Today sees the first trailer for The Dark Tower film,  directed by Nikolai Arcel with a screenplay by Akiva Goldsman, starring Idris Alba as Roland Deschain, the last remaining gunslinger, Matthew McConaughey as the Man in Black, and Tom Taylor as Jake Chambers. The film has been in development for a number of years with names like J.J. Abrams, Damon Lindelof, Ron Howard, and Javier Bardem all attached and having to drop the project at some point.

With movie adaptations come changes, and as Stephen King has said this is a direct sequel to his magnum opus so will change come to pass in this series of films. This reminds me of the series of posts I wrote airing out all the frustrations, with love, that I have with the book series. With the movie releasing in December perhaps it is time to reread the series and decide if the changes I thought of in 2015 were appropriate.

Changing to The Dark Tower – Part I – The First Three Books

Changing to The Dark Tower – Part II – Wizard & Glass

Changing The Dark Tower – Part III – Wolves of the Calla

Changing the Dark Tower – Part IV – The Song of Susannah

 Changing The Dark Tower – Part V – The Final Book & Mordred: All Hype, No Substance

Take Not A Slice, But The Whole Dish of Meredith Gran’s Octopus Pie.

I’ve been reading the webcomic Octopus Pie from about a year into its start. Before its tenth anniversary in May of next year, the comic will be coming to an end. Part of what makes reading a webcomic (or any comic) fun and interesting from its beginning to its end is watching the changes that occur.  Not just the characters, but the change in writing and the art style. Especially with webcomics who often have one creator for both.

From when I started my blogger site, to when I created this site, and to the present day I’ve had a draft on both blogs trying to write about my love for Meredith Gran’s Octopus Pie but I’ve never been able to put my finger on what it is about it that I love besides the fact it makes me smile and laugh like no other webcomic does consistently while making me care deeply for its characters.

There’s a part of it that you, the new reader, will appreciate it in a way it took a reread for me to take in. Gran’s art style and writing evolved with the changing lives of her characters. It’s not so much that the creator finds her voice as the comic goes on, but her voice changes and with it the voices of her characters. From the beginning, I felt Gran had the voice of her characters down pat, even if that may not necessarily be true.

Eve and Hanna.

 

“The stories accommodate the characters, and the characters reflect the changes in my own life.The stories accommodate the characters, and the characters reflect the changes in my own life.” – Meredith Gran, Paste Magazine




Octopus Pie is the story of Eve (Everest) Ning and Hanna Thompson living in Brooklyn in their twenties. In the second volume of the comic, “Music at Home with Octopus Pie” Gran writes about living in a commuter town on Long Island before the storyline “Exile on Jericho Turnpike.” If you’re also a New Yorker, the settings will resonate with you differently than others, but that’s how it is with a piece of fiction we admire taking place in the fictionalized version of the real area we live in and visit. Everyone thinks of New York City as their city, whether you’re from Long Island like I am, from Upstate New York or if you actually live in the city.  See, we refer to it as the city. We see Eve and Hanna in their apartment, on the subway, in the bar, in the coffee shop, in Chinatown, or in Central Park and our ability to relate and to empathize shoots up. Brooklyn is alive in every panel of Octopus Pie even when it doesn’t speak.

I want to tell you how great the art is, the way she nails facial expressions and body language that is silly one minute and deep into that drama the next. I want to tell you about the humor. All the quippy lines, observational humor, visual gags, situational comedy, and smart ass comments from her characters. What is best about Meredith Gran’s sense of comedy is that she isn’t afraid of the joke. What I mean by that, and this is part of what makes her storytelling so well done, is that every kind of joke I just mentioned come naturally to her characters. I’m not talking about to the story, but to her characters, who laugh with the reader at other characters being funny like they’re people and not part of a narrative. You don’t see being done well often. Either the artists doesn’t show their characters laughing or when they do it looks like the end of a Scooby Doo episode.

 

You put the crisp dialogue, the humor, the setting, the stories, and the art into a pie dish and you’ll still be missing the main filler that makes Octopus Pie such a delight to read. That filling is the characters. Gran writes her characters for a comic like great novels do. They all come with a history that is delved in small spoonfuls over time, often without all the details. This missing history makes her characters read like real people because there is some baggage you don’t get to learn about a person, that they don’t want to share, and that they’ve moved past it but it still remains part of this life.

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When Eve visits her family, she returns to her role as the “Big Sister.”

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“With each passing year away from home, the plight of loved one seems more urgent. Giving up on family feel reckless, persisting can seem cruel and futile.” – Meredith Grand, Listen At Home with Octopus Pie

The cast all has a family and their own unique relationship with them but those relationships are part of the background, not the main plot. It doesn’t end there, but my point is that the characters have former jobs, former dreams, former loves, and former friends that shaped who they are in the ongoing story. Like a new friend, your first impression of the characters doesn’t reveal everything about them. You get to know them, flaws and all, as you continue through the comic. Eve seems the straight-and-narrow, cynical, and sarcastic type in the beginning, struggling to deal with Hanna’s smoke-filled, carefree, non-conformist personality. Underneath, you get the feeling that Eve is lost, struggling not so much to define who she is but where her life is going like many twenty-year-olds. Her past, like the break up with first love and the divorce of her parents, is a weight she carries more than any other character. Meanwhile, Hanna, though often well intentioned, is manipulative to her friends and is constantly seeking control over herself and those around her. Her struggle comes with the loss and lack of control we often face in our twenties.

Will calls Hanna out on her controlling nature.

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Will comforts Eve overs a fallout between friends.

The strip isn’t simply about Eve and Hanna’s relationship but relationships as a whole. The empathy Gran has for all her characters comes out in every arc, on every page. She rotates the cast of characters in Eve and Hanna’s life just as relationships seem to change so rapidly in our lives during our twenties. People move, quit jobs, get new jobs, get new interests, and forge new relationships. Marek, Will, and Marigold round out the main cast of the strip each with their own arcs and lives that exist alongside Eve and Hanna, not rotating around them. Marigold and Will start out as friends of Hanna but gain larger roles and story arcs later on. Both struggle with who they are and want they want in life with different paths and approaches to how they find what they are looking for.

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My absolute favorite panel from Octopus Pie.

 

 

Almost like a role reciprocal to Hanna, Marigold constantly feels like she has no control over her life. When we meet her, she believes there is no satisfaction to be found within the system she is in, namely her job. The structure is controlling her, in her mind, not giving her a stable environment in which to find control. She sees Hanna, who has an independent business, as the friend who has both freedom and control, two things she feels she has neither of. Meanwhile, Will is looking for simplicity and structure in his complicated life. He forces a half-assed structure to his lifestyle without ever committing to what he truly wants, something Hanna points out Eve tends to do the same.

 

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Hanna knows Will very well.

 

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Will is afraid of change.

 

Marek knows exactly who he is, or believes he does. His inner conflict is hidden behind a curtain of desperately trying to get through college. When we see him stressed early in the comic it’s because of deadlines. We often see Marek, if not with Hanna, through Eve’s eyes. From there he seems to be the wise one among them with the most insight but Marek is not without his own problems that may not appear onscreen. The reason for this is Marek, as opposed to a lot of the other characters, knows what he wants, knows what he believes, and knows where he wants to go in life. This leads to future conflict with Hanna because they don’t necessarily want the same thing.

 

Wise words from Marek.

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No one has it all figured out.

Change is the great conflict for the characters of Octopus Pie. Their individual lives are changing, their jobs are changing, the people around them are changing, and their relationships are changing. With change comes great joy and great pain, all the while laughter will come in between. Meredith Gran quickly found her tone and interweaves it well. She knows when her readers need a break from the conflicts with her brand of smart observational humor and silliness that can only be pulled off in comic form.

 

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Eve dealing with her inner demons and catcalling on a regular basis.

 

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Eve dealing with life.

 

 

This is what compels me to read it, and why you should read it as well. The changes come quick, and you’ll ask yourself but why does it have to change? You’ll move past the empathetic pain you feel for Eve, Hanna, Eve, Will, or Marigold and you’ll ask what happens next?

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I do have my own Nintendo and very creative thoughts.

 

The Author: Meredith Gran.

Meredith Gran makes comics and teaches at the School of Visual Arts. She lives in Brooklyn and has tried every vegan cheese, even the good ones.

All images are property of Meredith Gran. Read more Octopus Pie online at: Octopuspie.com

The current volumes of Octopus Pie are released by Image Comics. Find them in your local comic book store, book store, or online retailer.

You can find Octopus Pie merchandise at Topataco

After Zelda, Superheroes Were My Gateway To Fantasy.

After the news of celebrated writer and artist Darwyn Cooke’s passing, I picked my copy of Absolute DC: New Frontier and absorbed Cooke’s love letter to the Silver Age of the DC Universe.

It’s massive scale and the enormous cast of diverse characters combined with the lingering thoughts about Robert Jordan’s The Eye of the World reminded me that after The Legend of Zelda it was superhero comics that opened the gateway for my love for fantasy.

The similarities between the two are surprisingly plentiful. Just to name a few:

  • Garish costumes.
  • Systems of magic.
  • Unusual names and codenames.
  • The use of symbology.
  • Enhanced or enchanted armor, weapons, and items.
  • Prophecy and legends influencing the protagonists.
  • History, mythology, and continuity that dates back before a current story but has a lingering effect.
  • Multi-faceted heroes and villains that walk the moral line.
  • Archetypal heroes and villains that serve as both characters and symbols for their cause.
  • Conflicts on the micro scale within close knits groups,
  • Macro scale conflicts that put universes in jeopardy,
  • and those in-group conflicts affecting the chance of success of resolving those universal threats.
  • War: The consequences of war, the threat of war, and the aftermath of war.
  • Death: Heroes, villains, love interests, and side characters all dying and in some cases, coming back.

Superhero comics do have the advantage of being broad enough in storytelling that it can encompass many genres including fantasy. A majority of DC’s magic users, including Etrigan, John Constantine, Dr. Fate, Swamp Thing, Alan Scott, and oh, I don’t know, Neil Gaiman’s Sandman all either dip their toes or fully submerge themselves into fantasy.

What it comes down to is world building. If you can understand the chaos that is the worlds of Marvel and DC then remembering the houses on Game of Thrones isn’t that difficult. What’s different is that for Marvel and DC the rules are always changing. What most fantasy tends to do is either established the rules early on or establish the rules and break them early on to create conflict. This is because eventually those fantasy stories are going to end. Comic book companies are in the business of keeping their stories running for as long as they sell. Thus their characters have to change overtime but not necessarily evolve.

Plus, most series of fantasy novels are written by one creator while superhero comics is a ever-spinning turnstile of different writers and artists. Their environment, purpose, supporting cast, powers, appearance, and even their history could change from one writer to another. Elements that stem from roots in fantasy could not longer be in fashion. Now, their powers, equipment, cast, or origin may not be science fiction in nature.

This can be frustrating to the reader which could not be more apparent with the recent developments in [spoilers] DC Universe Rebirth and the first issue of Captain America: Steve Rogers. Change is acceptable in a fantasy novel, especially a series with no previous history (real world history that is) but not so with most superhero comics considering their long history dating back to World War II. Even new superheroes have this struggle because by the time you establish a new character in an ongoing over a certain amount of issues any change you make is going to met with resistance from your readers.

That and the price is why I made the jump. I was frustrated by bad writing of characters I loved and the ever increasing price of comics versus the price of books made the switch easy. Fantasy novels have stayed relatively the same price, they have a more complete story, no other bad writer is coming in and fucking up what the good writer has done, there are no editorial mandates to fit within a big event happening in another series, and  the story is self-contained.

Still, I may never hace found fantasy without superhero comics.

Writing A Novel Vs. Writing A D&D Campaign.

I’ve set a deadline for myself. By the time I turn 31 on April 23rd my novel will be finished. I am talking final draft, not the first draft, as I only have five chapters to finish editing.

At the same time, I’ve become the Dungeon Master for my D&D group. Writing and developing a D&D campaign, at least, I thought would be simple compared to writing a novel. I thought since worldbuilding is so much fun, that it would be a walk in a park. Oh ho, no. It is a very different beast entirely. I wouldn’t say it is more difficult but it is difficult because it is different.

Unless you plan a whole campaign before you start there are no second drafts i D&D. You write what you need and move on. Most of it is improvised anyway especially minor NPC (Non-Player Character) names like the merchant or regular at the tavern your players decide to get into a fight with.

With the characters in your novel, you have complete control over their actions, personalities, and decisions. In D&D, the players are the characters and you have little to no control over them unless you want to make a boring campaign. On the other hand, it takes a lot more pressure off you to write good protagonists. That’s up to the players.

The world of a novel, especially fantasy, can be more organic. The rules are looser. With D&D, there are so many rules. You have to keep track of them for your players, your NPC’s, and the monsters they fight.On the other hand, D&D is supposed to be fun. It doesn’t have to be this deep exploration of human nature. There are no inner

On the other hand, D&D is supposed to be fun. It doesn’t have to be this deep exploration of human nature. There are no inner monologues to worry about. A D&D campaign, in fact, can be a lot more vague since the Dungeon Master isn’t the sole storyteller. The players can and will change the story. This can be both frustrating and freeing.

With a novel, though, unless you are a published author, it’s all on you. You have to sit down and write your story first draft then second draft then third draft then final draft. A D&D campaign is vaguer. You have to take into account how long a session takes, everyone’s plans for the week, what level the characters are at, and where they may want to go.

If the main villain of your novel is in a certain building of course your protagonist is going to wind up confronting him. Not necessarily so in D&D. The players might decide to burn that building down, as we decided to do in my friend’s campaign, instead of confronting the main baddie of that particular storyline who had story beats for us to follow.

It’s much easier, at least for me, to communicate through writing then it is through speaking. Therefore, theater of the mind is much more difficult to work with. I don’t need extensive maps for my novel because I can convey a scene with as many words as I need but with D&D, if they’re going into a dungeon I am definitely going to need a map because there is a lot to remember.On the subject of dungeons, if my protagonist in a novel is in one I can glaze over

On the subject of dungeons, if my protagonist in a novel is in one I can glaze over certain room if they’re not important to the story. Not so with D&D. My player may end up exploring every room of a castle and I need some kind of description, however short, for all of them.

The antagonists has to be one of the most difficult parts. Well, really, anything that involves balancing the game versus telling a good story is what is so difficult. A villain can’t be so overpowered that it is an obvious party kill but he can’t be so underpowered that any threat he makes, plot-wise, goes unappreciated or unconcerned. Same goes for just about any encounter or plot element of your campaign.

However, a D&D is more accepting of aspects you try to eliminate from your writing when it comes to a novel. Your players are inhabiting archetypes, so giving their characters typical archetypal stories is fine. Tropes, cliches, and parody is welcomed rather then eliminated in later drafts.

Plus, though novels don’t have to do this either, a D&D campaign can be silly and less serious. If you tell a good story in your campaign, you get validation every session by the joy your players are having A novel takes much longer to get that validation.

A friend, fellow writer, and former Dungeon Master himself tells me being a DM will likely make me a better writer. I can see where that stems from but what I get out of it now is combining my love for storytelling and worldbuilding with friends who I love to be around.