I’ve set a deadline for myself. By the time I turn 31 on April 23rd my novel will be finished. I am talking final draft, not the first draft, as I only have five chapters to finish editing.
At the same time, I’ve become the Dungeon Master for my D&D group. Writing and developing a D&D campaign, at least, I thought would be simple compared to writing a novel. I thought since worldbuilding is so much fun, that it would be a walk in a park. Oh ho, no. It is a very different beast entirely. I wouldn’t say it is more difficult but it is difficult because it is different.
Unless you plan a whole campaign before you start there are no second drafts i D&D. You write what you need and move on. Most of it is improvised anyway especially minor NPC (Non-Player Character) names like the merchant or regular at the tavern your players decide to get into a fight with.
With the characters in your novel, you have complete control over their actions, personalities, and decisions. In D&D, the players are the characters and you have little to no control over them unless you want to make a boring campaign. On the other hand, it takes a lot more pressure off you to write good protagonists. That’s up to the players.
The world of a novel, especially fantasy, can be more organic. The rules are looser. With D&D, there are so many rules. You have to keep track of them for your players, your NPC’s, and the monsters they fight.On the other hand, D&D is supposed to be fun. It doesn’t have to be this deep exploration of human nature. There are no inner
On the other hand, D&D is supposed to be fun. It doesn’t have to be this deep exploration of human nature. There are no inner monologues to worry about. A D&D campaign, in fact, can be a lot more vague since the Dungeon Master isn’t the sole storyteller. The players can and will change the story. This can be both frustrating and freeing.
With a novel, though, unless you are a published author, it’s all on you. You have to sit down and write your story first draft then second draft then third draft then final draft. A D&D campaign is vaguer. You have to take into account how long a session takes, everyone’s plans for the week, what level the characters are at, and where they may want to go.
If the main villain of your novel is in a certain building of course your protagonist is going to wind up confronting him. Not necessarily so in D&D. The players might decide to burn that building down, as we decided to do in my friend’s campaign, instead of confronting the main baddie of that particular storyline who had story beats for us to follow.
It’s much easier, at least for me, to communicate through writing then it is through speaking. Therefore, theater of the mind is much more difficult to work with. I don’t need extensive maps for my novel because I can convey a scene with as many words as I need but with D&D, if they’re going into a dungeon I am definitely going to need a map because there is a lot to remember.On the subject of dungeons, if my protagonist in a novel is in one I can glaze over
On the subject of dungeons, if my protagonist in a novel is in one I can glaze over certain room if they’re not important to the story. Not so with D&D. My player may end up exploring every room of a castle and I need some kind of description, however short, for all of them.
The antagonists has to be one of the most difficult parts. Well, really, anything that involves balancing the game versus telling a good story is what is so difficult. A villain can’t be so overpowered that it is an obvious party kill but he can’t be so underpowered that any threat he makes, plot-wise, goes unappreciated or unconcerned. Same goes for just about any encounter or plot element of your campaign.
However, a D&D is more accepting of aspects you try to eliminate from your writing when it comes to a novel. Your players are inhabiting archetypes, so giving their characters typical archetypal stories is fine. Tropes, cliches, and parody is welcomed rather then eliminated in later drafts.
Plus, though novels don’t have to do this either, a D&D campaign can be silly and less serious. If you tell a good story in your campaign, you get validation every session by the joy your players are having A novel takes much longer to get that validation.
A friend, fellow writer, and former Dungeon Master himself tells me being a DM will likely make me a better writer. I can see where that stems from but what I get out of it now is combining my love for storytelling and worldbuilding with friends who I love to be around.